name = The Judge Components
preview = juj_preview.bmp
dir = dajuj
model = juj_rr.gmf
type = extras
base = Component
passthru = ramplate
description = The Judge's rear right armor.
damageable = true
hitpoints = 6400
fracture = 100
attachsound = sounds\zap_loop1.wav
damagesounds = sounds\steel_collision.wav, steel_collision2.wav
standard = 1
mass = 16